Month: April 2019

Home / Month: April 2019

Call of Duty WW2 has a number of cool modes, but one in particular is held up by players as being especially awesome: Gun Game.

Here’s how it works: Gun Game is a six-player free-for-all mode in which you are given a random weapon to use from a tier of weapons. Kill another player and you immediately get another random weapon from the next tier of weapons to use. The first player to get a kill with all 18 weapon tiers, or the player who used the most weapons when the time runs out, wins the game. Gun Game looks like this:

Gun Game is fast-paced and an interesting test of skill, as it challenges players to use lots of different types of weapons well. Unfortunately, it’s also not always available to play – developer Sledgehammer adds it to the game every now and then (much to the annoyance of its fans).

Currently, Gun Game is live, but it’s being ruined by players who pop their controller down and go AFK (away from keyboard) for the entire duration of the match.

AFK players in competitive multiplayer shooters is not a new problem, of course. And Gun Game has always had an AFK problem because of the unique way in which it works. But Gun Game is suffering badly from AFK players right now because of one particular Special Order that’s currently available to take on.

WW2 has a Special Order to complete a whopping 80 multiplayer matches. People really want to do this because the reward is an “Epic Bribe and Resistance Uniform Bribe”. Epic Bribes guarantee an Epic quality item (Call of Duty WW2’s standard loot boxes do not), so they’re coveted.

Most of Call of Duty WW2’s game modes take around 10 minutes to complete, so you’re looking at around 14 hours of play to smash through 80 multiplayer matches. But players are blitzing the Special Order, which went live alongside the weekly reset yesterday, 13th February, in super quick time – and it’s clear AFKing Gun Game is the key.

Gun Game is a popular mode to AFK in because it’s one of the quickest to end in the game, and it doesn’t affect many of your stats because weapon and division progression is not considered. If you AFK you run the risk of being reported by other players, but most people in the community aren’t particularly worried about that. And there’s seemingly no in-game punishment for AFKing, either.

So, what we have here is a perfect storm: the combination of a Special Order to play a huge number of matches and a game mode with which you can speed through them without playing. I spent a couple of hours in Gun Game last night and can report there are a lot more AFK players than is normal for Call of Duty WW2. On the one hand, these players are easy kills. On the other, they’re ruining the game for everyone. What can’t be argued is they’re cheating the system.

As you’d expect, players aren’t happy.

The Call of Duty community is calling on Sledgehammer to address this AFK problem, but so far it hasn’t commented. Hopefully the developer can come up with a solution that punishes players who AFK – before fans ditch Gun Game entirely.

It has a satellite-linked operations room, a warehouse full of life-saving equipment, and climbing walls for training purposes. But the Russian-Serbian Humanitarian Centre in Niš, a pleasant city in south Serbia that claims to be the birthplace of Constantine the Great, feels more like David Brent’s office than the Bat Cave.

"I almost don’t want to answer those questions any more," half groans and half laughs Victor Gulevich, a stocky Russian emergency ministry official and co-director of the centre, when asked where he keeps his cloak and dagger. "Look around. Honestly, tell me if you find any spy kit."

Mr Gulevich – and the Russian and Serbian governments – say this modest industrial unit is…

Sea of Thieves and the Rare revival

April 4, 2019 | News | No Comments

Six years ago, we asked “Who Killed Rare?” Fast forward to 2018, and Sea of Thieves is about to set sail on a journey its creators hope will secure the future of the legendary video game developer for years to come.

There’s more to Sea of Thieves than keeping the lights on at Rare’s beautiful Leicestershire countryside offices. Keeping the lights on is of course very important indeed, which is why the game has a post-launch premium shop that sells virtual pets for real world cash. But for the people who work at Rare, there’s an additional hope that Sea of Thieves will finally answer the studio’s critics.

Sea of Thieves, after all, is a brand new game for Rare, the studio that in its glory days introduced to the world the likes of Banjo-Kazooie, Conker, Perfect Dark, Killer Instinct and Battletoads. The studio’s veteran fans will hope Sea of Thieves drags Rare kicking and screaming back into the big time after a few years making Kinect Sports games and another couple of years putting together a compilation of its back catalogue (sans GoldenEye, of course).

And yes, I’m sure there’s a hope Sea of Thieves will push back against that question we asked in 2012: who killed Rare?

“How can we make Sea of Thieves a successful new IP that for Rare is a game people play years from now, and talk about in the same way they talk about Rare games of old?” Rare studio head Craig Duncan says of the masterplan.

“And for Xbox it’s the same. Forza’s great. Gears is great. Halo’s great. Minecraft is great. If you think, what’s the next new IP from Rare? If you even say those words, it’s a big deal. We’ve put a tonne of time and effort and thinking into it over the last three years.”

Three years might even be underselling it. Gregg Mayles, who has worked at Rare since 1989, says Sea of Thieves began life nearly four years ago, when “a clumsily titled concept envisaged a different type of multiplayer game where players would create ‘experiences that are entertaining to watch'”. It wasn’t even pirates in the beginning, when the project was codenamed Athena. But it is very much pirates now, and for Rare, it’s all hands on deck.

Nearly 4 years ago, a clumsily titled concept envisaged a different type of multiplayer game where players would create 'experiences that are entertaining to watch'. Today we'll start to find out whether #SeaOfThieves has achieved this pic.twitter.com/vblR45ywF7

— Gregg Mayles (@Ghoulyboy) January 24, 2018

You can see Sea of Thieves everywhere in Rare’s airy, multi-barn offices. The place is a pirate wonderland. There are pirate skeleton statues in the main lobby. Sea of Thieves banners hang from upstairs walkways. There’s a custom-built pirate tavern (based upon the in-game pub, The Drowned Rat), in which developers film promotional videos. Signs on office doors give staff names a pirate pun twist. Outside is a ship’s wheel. Most impressive of all: built into one of the outside walls is a row of cannons designed to look like they’re peeking out the side of one of the many ships that populate Sea of Thieves’ shared-world.

Rare is made up of some 200 staff, and pretty much all of them are working on Sea of Thieves right now. In one open-plan room sits a gigantic screen that shows Sea of Thieves’ network data. Smaller screens show pre-release builds of the game in action. In the corner of the room the PC build is being stretched and squashed until it can be run on a potato. It’s not long before I realise I’ve been in this Bond villain-style control room before. Back in 2014 it was home to a Kinect Sports Rivals hands-on preview event, and was packed with pods for all the various mini-games. I can’t see any trace of Kinect Sports Rivals in the room now.

In another room, gameplay capture devices are slotted into a custom-built wall fixture, with screens on the opposite wall showing live feeds of Sea of Thieves played in nearby booths. There are a lot of capture kits here (each booth has a camera pointed at the player as well as a capture device funnelled into the hardware) and a lot of screens, but one press of a button and everything synchronises for easy multi-feed recording – a bespoke piece of tech Rare needed to support Sea of Thieves’ streaming shenanigans.

Sea of Thieves is a Rare game, but it is also a first-party game, and as a first-party game, it’s an Xbox showcase. So, the game holds hands with Mixer, Microsoft’s answer to Twitch. The hook here is the viewer sees the action from multiple players’ perspectives at the same time. Sea of Thieves, which is built around the idea of four-player crews getting up to no good on a pirate ship, is the perfect Mixer game. It might even be the perfect streamer game full stop.

“As a first party studio for Xbox and Microsoft, we have a role to play, which is we go and make awesome game experiences that attract people into our platforms and services,” Duncan says. “That’s our job. That’s why Microsoft has studios, why Sony has studios.”

This directive is etched onto the walls at Rare. One room, which has been turned into a place for the design team to test and discuss new features, has a company motto printed onto the wall, one that mentions making great games for Xbox. The point is, Rare’s betting big on Sea of Thieves, and there’s a lot riding on its success. But success means different things to different people.

“There are different measures of success,” executive producer Joe Neate says. “Obviously revenue is one thing that’s a measure of success. But so is the amount of people playing our game via Game Pass. Are new people subscribing to Game Pass to play Sea of Thieves? How many people are playing on a monthly active basis? And also, how many people are sharing stuff, or watching Sea of Thieves?”

I get the sense there’s a cautious optimism about Sea of Thieves’ unusual appeal, buoyed by the positive reception to the recent closed beta. Duncan mentions various impressive streaming-related statistics, such as Sea of Thieves being the number one game on Twitch for a week. The trick will be to turn those who enjoy watching Sea of Thieves into paying customers.

Again, a cautious optimism. “It’s a very watchable and shareable game,” Neate says. “We’ve seen from our beta that people watching other people play has driven them to come into the game. It’s driven pre-orders during that time period. Watching people play and seeing their adventures and going, oh, what could I do, sparks your creativity and imagination and makes you want to come into this.

“And because it’s a fun and welcoming game, you’re not watching a super competitive game, which is great to watch but then going, I’m not going to be able to do that. Instead, you’re watching it and going, oh that was really funny, or, I wouldn’t have imagined using the explosive barrel in that way, or firing myself out of the cannon into someone crow’s nest. You start going, oh, what can I do in that game? You see a real conversion of people who want to then come in and try stuff.

“There are so many reasons why I have such confidence in the appeal of Sea of Thieves. Strategically we’ve made some really good decisions around the type of game we’re making and how we’re bringing it to market. For me, it’s about the scale of the opportunity and making the most of the opportunity. That’s the pressure I feel. It’s like making the most of the opportunity.”

Sea of Thieves and Game Pass are interesting bedfellows. Game Pass lets you pay a monthly subscription and in return you can download and play games from a library of titles. Microsoft recently announced all first-party games, that is, all Microsoft Studios-published games, will be available on Game Pass the same day as they come out in shops. And the first first-party game to hit Game Pass day and date with retail is Sea of Thieves.

Game Pass could be huge for Sea of Thieves. There’s a 14-day free trial that I imagine many will activate so they can give Sea of Thieves a shot when it comes out in March. If they like it after the two-week trial expires, they can pay eight quid to play it for a month. Then if they still like it, another eight quid for another month. And so on. Sea of Thieves starts to sound a bit like a subscription MMO when Game Pass gets involved.

There’s also the expectation that Sea of Thieves will see an influx of new players this Christmas, when many Xbox Ones are sold, many Game Pass free trials are activated and millions of people are looking for a cool game to download and play. By then, Rare will have had nine months of Sea of Thieves post-launch updates under its belt. It should be a cracking Christmas game.

Rare, clearly, is in this Sea of Thieves business for the long-term. But plans sometimes change, and if the game fails to set tills alight, Rare may have to think again. No-one’s saying Microsoft will force Rare to walk the plank if Sea of Thieves sinks without a trace, but it’s worth remembering who’s in charge here, and what they’re capable of. Just a couple of years ago Microsoft closed down Lionhead, a fellow fabled British developer. There’s not much room for sentimentality in big business.

The developers at Rare, for their part, say they hope to work on Sea of Thieves for years to come. “This is a major new IP for Rare and Xbox,” Duncan declares at the start of a presentation. “I would love to be standing in front of you guys five years from now and talking about Sea of Thieves and people still be playing Sea of Thieves. We’re in this for the long game.”

Or, as one ex-Rare developer put it to me recently: if Sea of Thieves breaks even it’ll be their last game. After that, it’ll be Sea of Thieves forever!

This is not necessarily a bad thing. Just look at how far Blizzard has come since the release of World of Warcraft. And one thing I will say about the developers at Rare is they seem pretty pumped about Sea of Thieves’ potential as a platform for ongoing development. And, as you’d expect, there’s a lot of love for pirates. I’m not sure you could work at the place right now if you hated pirates.

In 2014, during my visit to Rare for the Kinect Sports Rivals event, I discussed our Who Killed Rare? article with Craig Duncan. He told me he took it as, “I’ll show them, because that’s what I do.”

“I’m super excited about Kinect Sports Rivals and I’m really excited about that launching, but I’m also excited about what’s next for Rare, because that’ll be an important project in the same way,” he added.

An important project, indeed.

A British student has been held in solitary confinement in a UAE prison for five months accused of spying, prompting calls to review educational ties between the UK and the Emirates.

Matthew Hedges, 31, who is studying for a PhD at Durham University, was arrested upon arrival at the airport in Dubai on May 5 after travelling to the UAE to interview sources about the country’s foreign policy and security strategy.

The Telegraph understands Mr Hedges, who lived for several years in the UAE before returning home in 2015, was reported to authorities by one of his interview subjects.

Daniela Tejada, Mr Hedges’ wife, said she has had limited contact with her husband, who has been allowed two consular visits.

Jeremy Hunt, Foreign Secretary, is understood to have personally raised Mr Hedges’s case with his UAE counterpart. The two countries have strong military ties, and the move to imprison a British academic for such an extended period without charges is unprecedented.

"Matt is a brilliant researcher, a man of integrity, and he has been punished in the most unjust and unfair way. His rights are violated on a daily basis and I am shocked that more has not been done to get him out," Ms Tejada said.

"Matt is a British citizen; he visited the UAE exclusively for academic research purposes and has been detained without charge for over five months in an undisclosed location. This is appalling and more must be done to ensure he is safely brought home."

The UAE has not publicly commented on the case, but Attorney General Hamad Al Shamsi ordered an investigation into a foreign national who had been reported to the public prosecution for acting suspiciously, "asking sensitive questions about some sensitive departments, and seeking to gather classified information on the UAE."

Radha Stirling, chief executive of Detained In Dubai and a legal expert on the UAE, said she was not aware of the specific subject matter of his research, but in the past he has studied the Muslim Brotherhood’s activities in the country, "which the authorities may have disliked."

Mr Hedges’s case was heard by a court in Abu Dhabi on Wednesday, but was adjourned until another hearing on October 24.

Stuart Corbridge, the vice-chancellor of Durham University, said the university is "seriously concerned" about his welfare and has put a temporary ban on research trips to the Emirates.  

Academics also voiced their concern over the news of his detention on Thursday.

“Anyone considering doing research or fieldwork in the UAE please read about Matt’s case before you make plans,” wrote Kristian Ulrichsen, author of The Gulf States in International Political Economy.

Ms Tejada said the UK’s educational ties with UAE should be reassessed. “This is appalling and more must be done to ensure he is safely brought home. I strongly believe the educational relationship between the UAE and the UK should be reviewed," she told reporters. 

Several British universities have links with institutions in the UAE, including Manchester, Birmingham and Middlesex.

Ms Tejada also said her husband was being held in inhumane and degrading conditions.

In the first month he was held, she says he was not allowed to shower and was made to sleep on the floor. After that, he was only granted a shower every two weeks, and finally after three months of solitary confinement he was given a foam mattress.

Ms Tejada said he was allowed to see a doctor who prescribed a cocktail of medication to treat his mental health with little to no success. In one conversation with his wife, Mr Hedges expressed that he was having suicidal thoughts.

A Foreign Office spokesman said: "Our staff are supporting a British man following his detention in the UAE. We are assisting his family and remain in close contact with authorities.

"The Foreign Secretary has also personally raised his case with his Emirati counterpart."

EGX is coming to Berlin

April 4, 2019 | News | No Comments

Click:高仿包包哪里买

Gamer Network – the company which owns and operates Eurogamer – will launch its first consumer games event outside the UK this year when EGX comes to Berlin.

EGX Berlin is, as the name suggests, a sister to the UK’s biggest video games event, EGX. It will be held at Station Berlin for three days from 28th to 30th September this year – just one week after EGX takes place at the Birmingham NEC. Around 20,000 visitors are expected at the German show, which will be for over-18s only. Tickets are due to go on sale in April.

The show will offer everything EGX has become known for: hands-on with the latest AAA and indie games, esports, cosplay, retro gaming and, of course, developer sessions. There’s nothing to announce yet on the line-up, but expect news soon. Our friends at Eurogamer Germany have been instrumental in setting this event up along with Gamer Network’s events team – and of course we will be supporting it, too.

And it’s all happening in one of Europe’s coolest cities. Exciting stuff! See you for lunch at Burgermeister?

Philippine authorities began evacuating thousands of people Thursday from the path of the most powerful typhoon this year, closing schools, readying bulldozers for landslides and placing rescuers and troops on full alert in the country’s north.

More than 4 million people live in areas at most risk from the storm, which the Joint Typhoon Warning Center in Hawaii categorised as a super typhoon with powerful winds and gusts.

Typhoon Mangkhut could hit northeastern Cagayan province on Saturday.

It was tracked on Thursday about 725 kilometres (450 miles) away in the Pacific with sustained winds of 205 kilometres per hour and gusts of up to 255 kph, Philippine forecasters said.

With a massive raincloud band 900 kilometres wide, combined with seasonal monsoon rains, the typhoon could bring heavy to intense rains that could set off landslides and flash floods, the forecasters said.

Storm warnings have been raised in 25 provinces across the main northern island of Luzon, restricting sea and air travel.

Office of Civil Defense chief Ricardo Jalad told an emergency meeting led by Rodrigo Duterte, the president of the Philippines, that about 4.2 million people in Cagayan, nearby Isabela province and outlying provincial regions are vulnerable to the most destructive effects near the typhoon’s 125-kilometre-wide eye.

Nearly 48,000 houses in those high-risk areas are made of light materials and vulnerable to Mangkhut’s ferocious winds.

Across the north on Thursday, residents covered glass windows with wooden boards, strengthened houses with rope and braces and moved fishing boats to safety.

Cagayan Gov. Manuel Mamba said that evacuations of residents from risky coastal villages and island municipalities north of the rice-and corn-producing province of 1.2 million people have started and school classes at all levels have been cancelled.

"The weather here is still good but we’re moving them now because it’s very important that when it comes, people will be away from peril," Mr Mamba said.

A change in the typhoon’s track prompted authorities to rapidly reassess where to redeploy emergency teams and supplies, Mr Mamba said.

Mr Duterte asked cabinet officials from the north to help oversee disaster-response work if needed, and told reporters it was too early to consider seeking foreign aid.

Germans woke up on Wednesday to a new and uncertain political future.

Angela Merkel, the woman who has dominated Europe for more than a decade is wounded, perhaps fatally, by a rebellion from where she least expected it — within her own Christian Democrat party (CDU).

In the space of a few hours on Tuesday night, she saw her authority begin to slip away. The German press is already describing her as a “lame duck”. Wednesday’s headline in Bild, Germany’s biggest-selling newspaper, said it all: “Can Merkel still be chancellor?”

What happened?

Mrs Merkel’s MPs did not challenge her directly. German politics is not so brutal or so swift. Instead, they chose the annual election of the party’s parliamentary…

Sunless Sea developer Failbetter Games has delayed the launch of its upcoming crowdfunded sequel, Sunless Skies.

There’s no new delivery date, but Failbetter has assured fans there was “no danger of us failing to deliver the project you backed”.

The decision to delay the game from its previously-announced May arrival comes after a disappointing 2017 for the studio, with lower-than-expected sales of the game on Steam Early Access and four of the small team’s staff being laid off as a result.

Skies “sold about 15 per cent as many copies as Sunless Sea in the comparable time period”, Failbetter said in a Kickstarter update.

The studio said the game had gone into Early Access too quickly and blamed a “hugely different” marketplace to the one which Sunless Seas launched into back in 2014.

“Sunless Skies just isn’t as visible as Sunless Sea was,” Failbetter continued.

“With much regret, we have just completed a redundancy consultancy process and four of us are leaving as a result.”

Failbetter’s Fallen London mobile app is being shut down and work is being solidified around the game’s web version.

Fundbetter, the studio’s initiative to help small narrative games, has been “retired” until further notice.

Sunless Sea will also get its last update for the forseeable future.

A former Miss Iraq beauty queen has fled the country after receiving death threats, which followed a spate of killings of high-profile women.

Shimaa Qasim Abdulrahman, who was awarded the crown in 2015, said she has left for Jordan after receiving a message from a man purporting to be an Islamic State of Iraq and the Levant (Isil) member reading “you’re next”.

"I was threatened with murder. My life was in danger. The killing of this many people scared me,” she told local Kurdish news site Rudaw. “I wasn’t comfortable living there anymore and that is why I left Iraq and came to Jordan.”

It came just a week after fellow Iraqi beauty queen and social media star Tara Fares was shot dead in her car in Baghdad on September 27. In the weeks before that, Suad al-Ali, a women’s rights activist in the southern city of Basra, was also gunned down as she walked to her car.

Dr Rafeef al-Yassiri, a plastic surgeon dubbed "Iraq’s Barbie," died under mysterious circumstances.

Authorities initially called it a drug overdose but have not offered an update in over a month, leading to rumors she might have been poisoned.

A week after that, Rasha al-Hassan, the owner of a well-known beauty centre in Baghdad, was found dead in her home.

It is not clear whether the deaths are connected, however they have followed a pattern of targeting women promoting female empowerment and tend to fall on a Thursday.

Qasim al-Araji, Iraq’s Interior minister, said that an unnamed extremist group was thought to be behind at least one of the murders.

"They said they would kill me on a Thursday evening. I initially thought about going to live in Erbil )Iraqi Kurdistan). But the situation wasn’t right," Ms Abdulrahman said.

"During the last few days I was in Baghdad, I didn’t dare to even go out of my house. I was scared even at home. What is the difference between a serious threat and frightening someone?" she said.

Ms Abdulrahman, 23, whose mother is Kurdish and father is Arab, said she contacted Iraqi Security Forces several times, but they said they could do little without knowing who was behind the threats.

"They killed many people in broad daylight. I couldn’t wait to be killed, and then say ‘Oh, that was a serious threat?" she said.

The killers have targeted women who have spread the message of female empowerment, which appear to have unsettled the more conservative parts of Muslim-majority Iraq.

Iraqi-Lebanese Ms Fares won fame and 2.8 million followers on Instagram, where she would post photos of herself posing in elaborate makeup, tight jeans and blouses that showed off her tattoos.

The 22-year-old became known for her outspoken opinions on personal freedom, such as: "I’m not doing anything in the dark like many others; everything I do is in the broad daylight."

While many young Iraqis shared her videos and pictures, others criticised her lifestyle as racy and un-Islamic.

Iraq once boasted a liberal society and progressive laws for women and the family, going back to the 1950s. Those gains were eroded after the 2003 US-led invasion, which toppled Saddam Hussein and led to the emergence of powerful religious parties and a rise in extremism.

Posters on some streets, particularly near shrines, exhort women to cover their hair and wear an abaya – a long, black cloak that covers the body from shoulders to feet.

"These harrowing crimes are worrying us," said Hana Adwar, Iraqi human rights activist. "There are groups that want to terrify society through the killing of popular women and activists … and to tell other women to abandon their work and stay at home."

The cause of his death has baffled experts for more than 400 years but a study now suggests Caravaggio may have died from an infected wound he received from one of his notorious sword fights.

The tempestuous Italian painter, who was born Michelangelo Merisi, revolutionized the art world with his ‘chiaroscuro’ style of painting, contrasting light and shade.

He died in the Tuscan coastal town of Porto Ercole in 1610 after fleeing Naples.

The painter’s death has been variously blamed on malaria, intestinal infection and lead poisoning from the paints he used.

There was even a theory he was murdered on the orders of the chivalric order, the Knights of Malta, as a revenge attack for killing one of their members.

Now a team of French and Italian scientists affiliated with the Mediterranean University Hospital of Marseille believe the rabble-rouser’s demise was caused by an infection from a sword injury, possibly during his final brawl just days before his death.

For their research, published in The Lancet Infectious Diseases journal, the scientists recovered a 17th century skeleton they believed to be Caravaggio’s from the Porto Ercole cemetery and analysed dental pulp taken from the molars.

Art | Forgotten masters

Using a combination of DNA detection and protein sampling, the researchers looked for signs of syphilis, malaria or brucellosis – an infectious disease caused by bacteria – but found nothing.

Instead they concluded that Caravaggio died of sepsis, a blood infection triggered by golden staph.

“Several hypotheses for Caravaggio’s death were suggested, such as brucellosis, malaria, or sepsis secondary to an infected wound that Caravaggio received during his last fight in Naples,” the researchers wrote in The Lancet.

“Concluding data suggested that the man whose skeleton was analysed died of Staphylococcus aureus sepsis.”

The multidisciplinary team, which included French biologist Professor Didier Raoult and Professor Elisabetta Cilli, an ancient DNA expert from the University of Bologna, said it had scoured the cemetery for a 17th century skeleton that matched the height of Caravaggio and was aged between 35 and 40 at the time of death.

“Nine skeletons met these criteria, of which only one was found to date back to the beginning of the 17th century according to carbon-14 testing,” the researchers said.

“Analysis of the bones of this skeleton revealed extremely high levels of lead, which was a discovery of great importance since Caravaggio was known to be careless when using lead for painting.”

Caravaggio was a notorious drunk with a reputation for violence that often overshadowed his extraordinary talent and acclaim. 

He was arguably the most famous painter in Rome until he killed a man in a swordfight in 1606 and was run out of town.

He eventually ended up in Malta, the headquarters of the Knights of Malta, where he was made a member of the order.

But by 1608 he was in prison, most probably after another fight in which he wounded a knight.

He was expelled by the order and then fled to first Sicily and then Naples.

Caravaggio was believed to be heading to Rome in the hope of obtaining a papal pardon for the murder he had committed when he died.

Many of his works can still be found in the Italian capital today – among the world-famous collection at the Borghese Gallery, the Museum of Rome and also hidden inside the churches in the historic neighbourhood where Caravaggio once lived.