\u0022I started out loving this game. It had so much of what I\u0027d been missing. Sure, it looks fantastic, but it also plays well and is satisfyingly long; each of the 20 levels should take you about an hour or more to play through, if you don\u0027t get risky and keep your head down. But I hit a few level design roadblocks that, combined with the Spartan save game system, made for some numbing repetition of load, die, load, die, load, die, ad nauseum, until I finally figured out the correct strategy. If Far Cry had manual saves, even a limited number per area or for the whole game, I would have been overjoyed. I really hope they add this in a patch, or perhaps add it as an unlockable feature.\u0022″,”height”:720,”width”:1280,”url”:”https:\/\/assets1.ignimgs.com\/2017\/05\/11\/farcry-1494532127933.jpg”,”styleUrl”:”https:\/\/assets1.ignimgs.com\/2017\/05\/11\/farcry-1494532127933_{size}.jpg”,”credit”:””,”objectRelationName”:””,”objectRelationUrl”:””,”albumName”:”Every IGN Far Cry Review Ever”,”relativePosition”:”02″,”albumTotalCount”:15},{“caption”:”Released Sep. 27, 2005, Reviewed by David Clayman
\u0022Far Cry Instincts is a must-play for anyone with a remote interest in shooters. The new feral abilities and completely redesigned single player experience mean that even gamers who played the heck out of the PC version will find value in this title. Graphically, the developers have clearly pushed the Xbox to its limit. Whatever quirks this game exhibits (fairly long load times and sporadic pop-in) are a product of trying to do too much on aging hardware. The map editor, multiplayer, and feral melee attack are reason enough to give this game a try, so stop reading and join the hunt.\u0022″,”height”:720,”width”:1280,”url”:”https:\/\/assets1.ignimgs.com\/2017\/05\/11\/farcry-instincts-1494532127931.jpg”,”styleUrl”:”https:\/\/assets1.ignimgs.com\/2017\/05\/11\/farcry-instincts-1494532127931_{size}.jpg”,”credit”:””,”objectRelationName”:””,”objectRelationUrl”:””,”albumName”:”Every IGN Far Cry Review Ever”,”relativePosition”:”03″,”albumTotalCount”:15},{“caption”:”Released Mar. 28, 2006, Reviewed by Charles Onyett
\u0022Though it offers little that\u0027s new, what really matters is if the game\u0027s still fun, which FCIE most definitely is. Slaughtering things with feral powers is always enjoyable, and the expanded multiplayer options help to keep this game entertaining long after you blaze through the new single player content. If you\u0027re thinking of buying this game, consider the following. If you never played FCI before and are looking for a new shooter experience, by all means get this game. If you were a big fan of FCI and are really into map modding, you\u0027ll appreciate FCIE\u0027s expanded options. If you were one of the many waiting for a true sequel to FCI, however, keep waiting.\u0022″,”height”:720,”width”:1280,”url”:”https:\/\/assets1.ignimgs.com\/2017\/05\/11\/farcry-instincts-predator-1494532127930.jpg”,”styleUrl”:”https:\/\/assets1.ignimgs.com\/2017\/05\/11\/farcry-instincts-predator-1494532127930_{size}.jpg”,”credit”:””,”objectRelationName”:””,”objectRelationUrl”:””,”albumName”:”Every IGN Far Cry Review Ever”,”relativePosition”:”04″,”albumTotalCount”:15},{“caption”:”Released Mar. 28, 2006, Reviewed by Charles Onyett
\u0022Though it offers little new content, what really matters is if the game is still fun, which FCIE most definitely is. Slaughtering things with feral powers is always enjoyable, and the expanded multiplayer options help to keep this game entertaining long after you blaze through the new single-player content. If you\u0027re thinking of buying this game, consider the following: If you never played FCI before and are looking for a new shooter experience, by all means get this. If you were a big fan of FCI and are really into map modding, you\u0027ll appreciate FCIE\u0027s expanded options. If you were one of the many waiting for a true sequel to FCI, however, keep waiting.\u0022″,”height”:720,”width”:1280,”url”:”https:\/\/assets1.ignimgs.com\/2017\/05\/11\/farcry-instincts-evolution-1494532127927.jpg”,”styleUrl”:”https:\/\/assets1.ignimgs.com\/2017\/05\/11\/farcry-instincts-evolution-1494532127927_{size}.jpg”,”credit”:””,”objectRelationName”:””,”objectRelationUrl”:””,”albumName”:”Every IGN Far Cry Review Ever”,”relativePosition”:”05″,”albumTotalCount”:15},{“caption”:”Released Dec. 12, 2006, Reviewed by Matt Casamassina
\u0022Ubisoft is a very talented development studio; one of the best in the world. Far Cry Vengeance does not represent even half of the company\u0027s potential. I can only imagine that the franchise\u0027s originator, Crytek Studios, is looking at this port and laughing; or maybe crying. If you want an action-filled FPS, get Call of Duty 3. And if you just want something pretty to look at, you\u0027re better off with Red Steel.\u0022″,”height”:720,”width”:1280,”url”:”https:\/\/assets1.ignimgs.com\/2017\/05\/11\/farcry-vengeance-1494532127932.jpg”,”styleUrl”:”https:\/\/assets1.ignimgs.com\/2017\/05\/11\/farcry-vengeance-1494532127932_{size}.jpg”,”credit”:””,”objectRelationName”:””,”objectRelationUrl”:””,”albumName”:”Every IGN Far Cry Review Ever”,”relativePosition”:”06″,”albumTotalCount”:15},{“caption”:”Released Oct. 21, 2008, Reviewed by Charles Onyett
\u0022Ubisoft Montreal has done some great things with Far Cry 2; the product of putting a gigantic development staff and what must have been a gargantuan budget behind developing a new kind of first-person shooter on a new engine. The formula still needs work in terms of enemy AI, quest structure, and giving the player more to do to fill in all that open space, but as it is, it\u0027s still a standout achievement. More importantly, it has nowhere near as many bugs as something like S.T.A.L.K.E.R.: Shadow of Chernobyl, a title that bears many similarities. Add to the roughly 25 hour single-player campaign a remarkably easy-to- use map creation tool and a full multiplayer suite, and you\u0027ve got one of the most complete overall gaming packages of the year, as well as one of the most ambitious.\u0022″,”height”:720,”width”:1280,”url”:”https:\/\/assets1.ignimgs.com\/2017\/05\/11\/farcry2-1494532127935.jpg”,”styleUrl”:”https:\/\/assets1.ignimgs.com\/2017\/05\/11\/farcry2-1494532127935_{size}.jpg”,”credit”:””,”objectRelationName”:””,”objectRelationUrl”:””,”albumName”:”Every IGN Far Cry Review Ever”,”relativePosition”:”07″,”albumTotalCount”:15},{“caption”:”Released Dec. 4, 2012, Reviewed by Mitch Dyer
\u0022Far Cry 3 is important for the same reason as Far Cry 2. It\u2019s a shooter that considers shooters thoughtfully, both in the way they\u2019re designed and the way we play them, and then asks us to do the same. Should massacring hundreds be a great way to entertain ourselves? Maybe not. But it is.\u0022″,”height”:720,”width”:1280,”url”:”https:\/\/assets1.ignimgs.com\/2017\/05\/11\/farcry3-1494532127937.jpg”,”styleUrl”:”https:\/\/assets1.ignimgs.com\/2017\/05\/11\/farcry3-1494532127937_{size}.jpg”,”credit”:””,”objectRelationName”:””,”objectRelationUrl”:””,”albumName”:”Every IGN Far Cry Review Ever”,”relativePosition”:”08″,”albumTotalCount”:15},{“caption”:”Released May 1, 2013, Reviewed by Mitch Dyer
\u0022Blood Dragon\u2019s playful focus on humor, nostalgia, and self-aware absurdity allows it to delve into a subject far more important than African arms races or tropical sociopaths: Video games are really, really fun. This comical, explosive shooter takes everything that makes Far Cry 3\u0027s gunplay great and dresses it in the kind of wit and over-the-top fun that Duke Nukem Forever is so desperately missing. Blood Dragon is a different beast \u2013 and it\u2019s something you shouldn\u2019t miss.\u0022″,”height”:720,”width”:1280,”url”:”https:\/\/assets1.ignimgs.com\/2017\/05\/11\/farcry3-blood-dragon-1494532127936.jpg”,”styleUrl”:”https:\/\/assets1.ignimgs.com\/2017\/05\/11\/farcry3-blood-dragon-1494532127936_{size}.jpg”,”credit”:””,”objectRelationName”:””,”objectRelationUrl”:””,”albumName”:”Every IGN Far Cry Review Ever”,”relativePosition”:”09″,”albumTotalCount”:15},{“caption”:”Released Nov. 18, 2014, Reviewed by Mitch Dyer
\u0022Diversity is one of Far Cry 4\u2019s strongest assets, and it overwhelms the mostly disappointing story with countless opportunities for free-form adventure and fun. Visual variety, tons of distinct side-quests, and a dense world with plenty of options always gave me something I wanted to do, and its satisfying economy had me obsessing over completing every side-quest. It\u2019s a little safe, overall — its competitive multiplayer stands out as a gamble that paid off — in that it has many familiar elements from Far Cry 3 transplanted to an amazing new place, but those elements are incredibly empowering and rewarding.\u0022″,”height”:720,”width”:1280,”url”:”https:\/\/assets1.ignimgs.com\/2017\/05\/11\/farcry4-1494532127938.jpg”,”styleUrl”:”https:\/\/assets1.ignimgs.com\/2017\/05\/11\/farcry4-1494532127938_{size}.jpg”,”credit”:””,”objectRelationName”:””,”objectRelationUrl”:””,”albumName”:”Every IGN Far Cry Review Ever”,”relativePosition”:10,”albumTotalCount”:15},{“caption”:”Released Feb. 23, 2016, Reviewed by Luke Reilly
\u0022Far Cry Primal succeeds in transporting the Far Cry formula back in time and comes to the table with a quiver of neat ideas and a dangerous and fascinating open world. The visceral and varied combat is fun, the beast-based gameplay is a winner, and the lure of camp-claiming, gear-crafting, beast hunting, and resource gathering remains irresistible. It\u2019s weakened, however, by a disappointing lack of investment in its story, some often forgettable quests, and its vanilla villains, which unfortunately combine to make Primal feel like a step back from the memorable moments of Far Cry 3 and 4.\u0022″,”height”:720,”width”:1280,”url”:”https:\/\/assets1.ignimgs.com\/2017\/05\/11\/farcry-primal-1494532127931.jpg”,”styleUrl”:”https:\/\/assets1.ignimgs.com\/2017\/05\/11\/farcry-primal-1494532127931_{size}.jpg”,”credit”:””,”objectRelationName”:””,”objectRelationUrl”:””,”albumName”:”Every IGN Far Cry Review Ever”,”relativePosition”:11,”albumTotalCount”:15},{“caption”:”Released March 27, 2018, Reviewed by Daemon Hatfield
\u0022Far Cry 5 is another wide-open playground with all the necessary ingredients for causing a real ruckus: loads of enemies and allies, temperamental wildlife, and plenty of explosions. Amidst all the insanity it manages to tell a serious story with respectable characters and a powerful ending, though it\u2019s not the most memorable in the series. The successful transition from exotic locales to America\u2019s backyard makes me excited to see where the Far Cry formula goes next.\u0022\r\n\r\nRead the Full Review”,”height”:720,”width”:1280,”url”:”https:\/\/assets1.ignimgs.com\/2018\/06\/05\/farcry5-1528157833305.jpg”,”styleUrl”:”https:\/\/assets1.ignimgs.com\/2018\/06\/05\/farcry5-1528157833305_{size}.jpg”,”credit”:””,”objectRelationName”:””,”objectRelationUrl”:””,”albumName”:”Every IGN Far Cry Review Ever”,”relativePosition”:12,”albumTotalCount”:15},{“caption”:”June 4, 2018, Reviewed by Daemon Hatfield
\u0022Hours of Darkness is a clever and fun but brief twist on the Far Cry formula. Its new approach to Guns for Hire AI companions gives you something other than yourself to worry about during battles, and its use of perks as a reward for stealth kills encourages my favorite style of play in an interesting way, but can bring your momentum to a screeching halt when you slip up. Just like the Far Cry series\u2019 previous jaunts to new locations, this trip to Vietnam is a good time.\u0022\r\n\r\nRead the Full Review”,”height”:720,”width”:1280,”url”:”https:\/\/assets1.ignimgs.com\/2018\/07\/18\/fc5-hoursofdarkness-1531943042218.jpg”,”styleUrl”:”https:\/\/assets1.ignimgs.com\/2018\/07\/18\/fc5-hoursofdarkness-1531943042218_{size}.jpg”,”credit”:””,”objectRelationName”:””,”objectRelationUrl”:””,”albumName”:”Every IGN Far Cry Review Ever”,”relativePosition”:13,”albumTotalCount”:15},{“caption”:”July 17, 2018, Reviewed by Daemon Hatfield
\u0022Lost On Mars is a strange choice for a Far Cry 5 expansion, and this risky change of scenery doesn\u2019t pay off. While it does feature a hilarious fan-favorite character, I just wish the gameplay was as inventive as the dialogue and gun nomenclature. It\u2019s too bad Ubisoft couldn\u2019t find a way to make an alien world feel more interesting than the Montana countryside. Even with the addition of a jetpack, lasers, and alien bugs this planet feels dull as red dirt. If you didn\u2019t buy the season pass, the trip to Mars hardly seems worth it.\u0022\r\n\r\nRead the Full Review”,”height”:720,”width”:1280,”url”:”https:\/\/assets1.ignimgs.com\/2018\/07\/18\/fc5-lostonmars-1531943042215.jpg”,”styleUrl”:”https:\/\/assets1.ignimgs.com\/2018\/07\/18\/fc5-lostonmars-1531943042215_{size}.jpg”,”credit”:””,”objectRelationName”:””,”objectRelationUrl”:””,”albumName”:”Every IGN Far Cry Review Ever”,”relativePosition”:14,”albumTotalCount”:15},{“caption”:”Reviewed by David Griffin
August 28, 2018
There\u2019s fun to be had in Far Cry 5\u2019s Dead Living Zombies expansion, especially thanks to Guy Marvel\u2019s hilarious pitches for his horror cinematic universe and some extremely creepy locations. Developer Ubisoft almost had a real winner on its hands, but it couldn\u2019t quite come up with a way to make killing these simple zombies feel less repetitive.”,”height”:720,”width”:1280,”url”:”https:\/\/assets1.ignimgs.com\/2018\/12\/05\/farcry1-1544047469338.jpg”,”styleUrl”:”https:\/\/assets1.ignimgs.com\/2018\/12\/05\/farcry1-1544047469338_{size}.jpg”,”credit”:””,”objectRelationName”:””,”objectRelationUrl”:””,”albumName”:”Every IGN Far Cry Review Ever”,”relativePosition”:15,”albumTotalCount”:15}]’
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