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Florida is once again at the centre of election controversy, but this year there are no hanging chads or butterfly ballots, like in 2000. And no angry mobs in suits – at least not yet.

The deeply purple state will learn on Saturday whether recounts will be held in the bitter, tight U.S. Senate race between Republican Gov. Rick Scott and incumbent Democrat Bill Nelson; and in the governor’s race between former Republican U.S. Rep. Ron DeSantis and the Democratic mayor of Tallahassee, Andrew Gillum.

The state’s recount procedures have been revised since Florida held the country hostage for a month 18 years ago, when George W. Bush edged Al Gore for the presidency. Among other things, the infamous punch-card ballots are no longer.

Yet, Mr Scott and President Donald Trump on Friday alleged fraud without evidence, even as the often-laborious process of reviewing ballots in a close race continued ahead of the Saturday noon deadline. Both Mr Scott and Mr Nelson sought to get the courts to intervene.

Mr Scott said "unethical liberals" were trying to steal the election in Democratic strongholds of Broward and Palm Beach counties. He suggested something was awry because vote-counters were taking longer there than in other jurisdictions, and his thin lead has kept narrowing since election night. Late on Friday, he led by 0.18 percentage points, low enough to require a recount.

Read more | US midterms 2018

A recount is mandatory if the winning candidate’s margin is less than 0.5 percentage points when the first unofficial count is verified on Saturday by Florida’s secretary of state. If the margin is less than 0.25 percent, the recount must be done by hand.

In Washington, Mr Trump took Mr Scott’s side, telling reporters that the federal government could get involved and adding: "All of the sudden, they are finding votes out of nowhere."

"What’s going on in Florida is a disgrace," he said.

Mr Scott asked the Florida Department of Law Enforcement to investigate the counties’ election departments. However, a spokeswoman for the agency said there were no credible allegations of fraud; therefore, no active investigation.

The governor, meanwhile, filed lawsuits in both counties seeking more information on how their ballots were being tallied. Mr Nelson filed his own federal lawsuit on Friday, seeking to postpone the Saturday deadline to submit unofficial election results.

A judge on Friday sided with Mr Scott and ordered Broward County’s election supervisor to release the voter information sought by the governor.

The ruling came as the Broward Canvassing Board met to review ballots that had been initially deemed ineligible. Lawyers from the campaigns, journalists and citizens crowded into a room to observe.

The county has not answered questions about its process and how many votes it has left to count.

Republican U.S. Sen. Marco Rubio suggested that Brenda Snipes, the Broward supervisor of elections, should be removed from office once the dust settles on the race. Mr Rubio said Ms Snipes’ failure to count all ballots in a more timely manner violates state law.

"She’s certainly a candidate for removal. … This is not one bad cycle, this is a pattern," Mr Rubio said in a conference call with reporters.

Mr Nelson issued barbs of his own.

"No one should stand in the way of the people of our state exercising their right to vote and to have their voice heard," the senator said in a statement. "Clearly, Rick Scott is trying to stop all the votes from being counted and he’s impeding the democratic process."

In the undecided race for governor, DeSantis was leading by 0.43 percentage points late Friday. That margin, if it holds, would require a recount, but DeSantis has mostly stayed out of the fray, saying he was working on plans for taking office in January.

Gillum conceded on election night, but as the vote margin began to narrow, he said he wanted to see every vote counted, strongly indicating he would not stand in the way of a recount.

A third statewide race that could go to a recount – the agriculture commissioner race between Democrat Nikki Fried and Republican Matt Caldwell – is the tightest of all, with Fried holding a 3,120-vote lead – a margin of 0.039 percent.

In 2000, Broward and Palm Beach each played central roles in the Bush-Gore race.

At the time, both counties used punch card ballots – voters poked out chads, leaving tiny holes in their ballots representing their candidates. Some didn’t press hard enough, leaving hanging or dimpled chads that had to be examined by hand, a long and tiresome process.

Palm Beach also was home to the infamous "butterfly ballot" that many Democrats believe cost Gore the election. An election official’s attempt to make the candidate’s names bigger and easier to read for senior citizens resulted in them being listed in two columns instead of one. Analysts later said the new redesign may have confused voters and probably cost Gore votes.

As for the angry mobs in suits: In late November 2000, Republican operatives in suits stormed the Miami-Dade canvassing board’s meeting, causing the members to permanently stop their recount, even after police officers restored order. The melee became known as "The Brooks Brothers Riot."

Warzone was for me the best thing about Halo 5. This player versus environment versus player mode saw first-person shooter carnage across enormous maps – the biggest the Halo series had ever seen – with computer-controlled enemies and player-controlled spartans going at it.

So, I’m intrigued by the idea of Scavengers, a game whose developers list Halo 5’s Warzone as an inspiration, and a game whose developers actually made Halo 5’s Warzone.

Midwinter Entertainment is a small, 16-person Kirkland, Washington-based studio founded in December 2016 by some of the people who made Halo at 343 Industries – the Microsoft-owned developer based just down the road in Redmond (completing the triumvirate of Halo makers in the wet and cold of the Pacific Northwest is Destiny developer Bungie, which is based just down the other road in Bellevue).

Josh Holmes, ex-studio head and creative director for the Halo franchise at 343, is clearly proud of Warzone. When he speaks of it he does so with a sense of satisfaction, although I sense the lingering effects of seven years spent pouring blood, sweat and tears into the reimagining of Master Chief in a post-Bungie era.

There is also an admission that Warzone didn’t quite hit the intended mark. That is, it didn’t end up providing the experience its creators hoped it would. A lot of this had to do with the inevitable focus on PvP in various choke points across the Warzone maps. PvP ended up being the dominant strategy. In fact, it became the only strategy – if you wanted to win. PvP was not so much blended with PvE, more it shot it in the face then teabagged its corpse.

“Ultimately Warzone got to the place where the dominant strategy for winning was PvP,” Holmes tells Eurogamer. “It basically came down to, you have choke points, you’re trying to kill players and stop them from moving forward in the map. A lot of what Warzone ended up being was very repetitive events within the match that over time could be gamed out, which created this dominant competitive strategy. This wasn’t the intention when we started building that mode. It was intended to be a mode that was more of an even balance between the more campaign or Firefight-centric PvE with an element of competitive PvP.”

Scavengers, which is in the early stages of production but well on its way to being playable at some point in 2018, aims to offer a smoother player versus computer versus player blend – across a ginormous map packed with more players and AI-controlled enemies than Warzone could dream of. Where Warzone maxed out the Xbox One with 50 basic AIs and 24-players split into two teams, Scavengers boasts the potential for hundreds of AI, each with their own set of behaviours and, well, as many teams of players as the developers reckon is needed to craft the experience they’re going for.

“We’re trying to achieve a better balance,” Holmes explains. “We don’t want the game of Scavengers to become one where killing players is the dominant strategy in the game, where if you’re not tremendously skilled at killing other players, that you can feel like you’re contributing to your team. We want to create the opportunity for players to contribute in a myriad of different ways on the battlefield.”

Holmes calls Scavengers a “co-opetition” third-person survival shooter. Teams of four players are spat out into a near future frozen wasteland and tasked with surviving, exploring and fighting computer-controlled factions as well as other teams of players, with the ultimate goal of escaping via an extraction point.

Each match boils down to three phases. First up is the build phase, which sees players equip their scavengers, scout the game world and plan their moves. The second phase is the “hunt”, which tasks players with killing enemies, completing objectives and gathering resources. And the third and final phase of the game is called “extract”. Here the teams try to find and defend launch zones from which they escape – hopefully with a decent haul of items.

The survival elements are as you’d expect of a game set in the freezing cold. You must keep your character warm and well fed and hydrated throughout the match experience (“Those are elements in the game today. We’ll see if they survive until release!” Holmes quips). You also have just one “life” in a match. You can revive downed teammates, but once you’re dead, you’re dead.

“We want to have this sense of peril as you’re exploring the world,” Holmes adds. “It’s a dangerous world and we want that to come through the entire experience.”

All the while, you’ll be gathering resources you hope to escape the map with, craft weapons from scavenged resources and shooting enemies to bits.

Speaking of enemies, there are three AI-controlled factions in the game: the Scourge, the Outlanders and the Salient. The Scourge are animals infected by a mystery virus, the Outlanders are typical human enemies, while the Salient are AI-controlled… AI. Each faction behaves differently, and there’s a strategy to their potential engagement. Sit back and let the factions fight each other, or get stuck in? It’s up to you and your teammates. But be warned: there will be hundreds of AI enemies in the Scavengers game world. You are not alone.

“You’re going to learn how best to approach these different threats,” Holmes says. “You see the world not just reacting to you but reacting to itself. As you have this Scourge horde occupying areas around the map, they’re able to interact with the Outlanders who are defending their territory. If they’re able to overcome those Outlanders, they’re able to multiply in their numbers. That’s one thing the player needs to deal with as they’re exploring.

“The Scourge is a twisted form of wildlife. When you’re aware of the presence of the Scourge, it becomes something that strikes fear into the player. We want to create this sense of vulnerability among the players, where the players need to rely on one another as they’re exploring the world and dealing with these threats.

“And we want to create this sense of openness and exploration, punctuated by moments of intense combat, as opposed to a frenetic, constant combat-focused experience. Do you ambush players? As a team you’re always having to keep a watchful eye for opposition teams.”

Then there are enemy players to contend with. Holmes won’t say how many players can inhabit the game world at the same time, in part because the team has yet to work that out yet, but I get the impression the developers are shooting for hitting that sweet spot where there’s enough teams to create a sense of tension about what’s around the corner as well as dread at the prospect of an ambush. But exploration is part of the process, too. Too many players won’t make for a fun game. Too few could be boring.

The whole thing is powered by SpatialOS, a technology built by UK company Improbable, which is also funding development of Scavengers. The idea is an enormous game world is made possible by splitting it up into sections, each running on its own server. Transitions between each section of the world is seamless – so seamless in fact that players won’t encounter any loading. The idea is more players than would otherwise be possible can inhabit the game world at once, and that game world is bigger than one fulled by a single server.

Bigger isn’t always better, of course – that’s a lesson Holmes learnt from PlayStation 3 exclusive MAG – a shooter that supported a whopping 256 players.

“It was an amazing technical accomplishment,” Holmes says, “but what I learned in that experience was that doesn’t necessarily make for a great shooter in a multiplayer environment. Typically you might face a single sniper coming around the corner and you can deal with that, but if there are 12 snipers all sitting there waiting for anybody to cross around the corner and then taking them out, it ruins the experience. More is not necessarily better.”

So, hitting the sweet spot of map size, player and AI count will be key to Scavengers’ success. But there are other benefits to the SpatialOS tech.

Holmes talks about players causing a tree to fall, thus creating new cover in the game world. Usually such a thing would have to be a heavily scripted event because of the technical limitations that come from running a game on a single server or client-based architecture. “It’s very challenging to recompute pathfinding on the fly,” Holmes says. “That’s an incredibly intensive problem.”

Midwinter plans to use SpatialOS to handle these kinds of calculations. “The pathfinding can be recalculated on a separate worker and then fed back into the game experience,” Holmes says, “which then allows the AI to be much more reactive to dynamic events within the world.”

And imagine this: players and AI leave footprints in the snow, which remain until they are eventually filled out. “Being able to track the footprints of anyone who’s gone through an area – of any AI that might have transitioned through an area and being able to then use that as a means to track – that’s another thing we’re talking about that could be really interesting,” Holmes says. “You could see, okay, there’s been a group of players here, and the footprints lead off in this direction. Lets follow these footprints and hunt them down.”

Governing the action is the Game Director, which is a kind of Left 4 Dead-style game master that tweaks the action depending on how players are getting on. The Game Director understands where the players are in relation to one another, so when it offers different objectives to each of the different teams, it wonders, how much do I want to pull these players away from each other? How much do I want to bring them together? It knows bringing players together increasing the likelihood of conflict, but if that’s what the session needs, that’s what it’ll get. “It’s creating the ebb and flow of action over the course of the session and trying to maintain the ideal feel to the game that represents the intention of our team,” Holmes explains.

It’s important to note that Scavengers is still in the early stages of production, and so it’s hard to make a confident statement about its potential. We don’t even have a single screenshot to go on at this stage. But it’s clear it’s an ambitious project for this small, tight-knit group of developers who have plenty of experience making big-budget games under a great deal of pressure.

It’s also clear Midwinter has big hopes for Scavengers. Already there’s talk of it being a game as a service – what game isn’t these days? – which means daily, weekly, monthly and even quarterly challenges designed to keep players coming back for more. There’s a whole character progression that exists outside the match gameplay. Progression is the name of the game, the never-ending quest for self-improvement, the insatiable hunger for virtual numbers to go up up and up.

I keep coming back to Warzone as I wonder about Scavengers’ potential. Holmes is at pains to stress this new game is not Warzone 2.0, nor is it an attempt to right the wrongs of Halo 5’s best mode. It is something entirely different, he insists. But it’s easy to trace a line from Warzone to Scavengers, if not in terms of eventual gameplay experience, then in terms of ambition. Warzone, essentially, aimed to successfully fuse PvP with PvE. Ultimately it failed in this, although the upshot was for me a lot of fun. Scavengers takes the foundation of Warzone and runs with it.

I also detect elements of the Battle Royale genre here. Scavengers is not a last man standing game, but elements of the large scale world you get in the Battle Royale genre are present and correct – with the added spice that comes from all sorts of lifeforms – hostile and otherwise.

Scavengers, then, is certainly one to watch. If the developers can nail the core match experience and keep it fresh enough to keep players coming back for more, it could have a hit on its hands.

Hellblade wins big at the Baftas

April 4, 2019 | News | No Comments

Hellblade was the big winner at last night’s British Academy Games Awards.

pic.twitter.com/49v9TSvLjj

— NinjaTheory (@NinjaTheory) April 12, 2018

Ninja Theory’s dark fantasy adventure took home five Baftas: Artistic Achievement, Audio Achievement, British Game, Game Beyond Entertainment and Melina Juergens won in the Performer category for her role as Senua.

So many amazing people on stage! @NinjaTheory's Hellblade: Senua's Sacrifice wins the British Game award ?? #BAFTAGames pic.twitter.com/gCtBq5YF9y

— BAFTA Games (@BAFTAGames) April 12, 2018

What Remains of Edith Finch, the second game from Giant Sparrow Studios, won Best Game. (Giant Sparrow previously won for The Unfinished Swan in the debut game category in 2013.)

Watch @giantsparrow win the Best Game award for What Remains of Edith Finch! ? #BAFTAGames pic.twitter.com/bZkVsGEwGO

— BAFTA Games (@BAFTAGames) April 12, 2018

Nintendo had a decent night, taking home three Baftas. Super Mario Odyssey won Game Design and Family and The Legend of Zelda: Breath of the Wild won Game Innovation.

Nintendo's director Shinya Takahashi backstage with one of his three new BAFTAs! ???? #BAFTAGames pic.twitter.com/fgbWuZtl98

— BAFTA Games (@BAFTAGames) April 12, 2018

Elsewhere, hand-drawn story puzzle game Gorogoa won Debut Game. Blizzard’s Overwatch won Evolving Game. Golf Clash won Mobile Game. RPG Divinity: Original Sin 2 won Multiplayer. Cuphead won Music. Night in the Woods won the Bafta for Narrative. And Guerrilla Games’ action role-playing game Horizon Zero Dawn won for Original Property.

Watch team @Guerrilla's acceptance speech for Horizon Zero Dawn! #BAFTAGames ? pic.twitter.com/CL5ligNu0d

— BAFTA Games (@BAFTAGames) April 12, 2018

The Fellowship was presented to Double Fine’s Tim Schafer. Check out his speech below.

Watch @TimOfLegend's BAFTA Fellowship speech in full ? #BAFTAGames pic.twitter.com/ftWwQXXVfs

— BAFTA Games (@BAFTAGames) April 12, 2018

A convicted murderer has confessed to 90 murders spanning four decades, making him one of America’s most prolific serial killers.

Samuel Little, 78, is already serving a life sentence after being convicted of killing three women in 2014 but is now being investigated in connection to dozens more unsolved cases.

In a report released this week, the Federal Bureau of Investigation (FBI) said Little was able to evade detection by preying mainly on drug addicts and prostitutes in a murder spree that stretched from coast to coast.

A former boxer, Little would stun his victims with a powerful blow before strangling them, meaning many of the deaths were attributed to drug over doses or natural causes, the agency said.

A large number of the murders were also committed in the 1970s and early 1980s, before DNA profiling was common practice. 

The FBI is now working to match his confessions to the deaths of 34 women from 1970 to 2005. Little, also known as Samuel McDowell, was arrested at a homeless shelter in Kentucky in 2012 and taken to California where he was wanted on a drugs charge. 

Once there, DNA evidence linked him to three murders in Los Angeles between 1987 and 1989. All three women were beaten and strangled. 

Little was convicted and sentenced to life in prison in 2014 but transferred to a Texas prison in connection with an investigation into another murder.

Bobby Bland, a district attorney in the state, said Little eventually confessed to the 1994 murder of Denise Christie Brothers in Odessa, Texas.

Shortly afterwards, a Texas ranger was able to gain Little’s trust and the killer began confessing to dozens of other murders committed between 1970 and 2005. 

A total of 90 murders in all, of which law enforcement has so far verified 34 killings.

"Little will be confirmed as one of, if not the most, prolific serial killers in US history," Mr Bland said.

The deadliest known US serial killer is believed to be Gary Ridgway, the so-called "Green River Killer" convicted of 49 murders who is serving a life sentence in Washington state.

According to the FBI, Little "remembers his victims and the killings in great detail" but is "less reliable, however, when it comes to remembering dates."

“Talking with him, you can hear he actually gets excited about describing his homicides and describing how he strangled his victims,” Bernie Nelson, a police detective, told the Washington Post. 

“He looked you right in your eye and said he couldn’t help himself. He’s a monster.”

The FBI said Little is in poor health and is likely to spend the remainder of his days in prison in Texas.  

 An Australian court on Thursday overturned the conviction of a former archbishop who had been the world’s most senior Catholic cleric held guilty of concealing child sex abuse, saying prosecutors failed to prove their case beyond reasonable doubt.

Judge Roy Ellis ruled in favour of an appeal by Philip Wilson, the former archbishop of Adelaide and a former president of the Catholic Church’s top body in Australia, against his conviction in May, court documents show.

"The appeal is upheld," read a summary of the decision emailed to Reuters by a court spokeswoman. "The conviction and the orders of the local court are quashed."

Ellis delivered the decision at Newcastle District Court in New South Wales, freeing Mr Wilson, 68, from detention for a year at his sister’s home, as an alternative to prison, after his conviction for failing to disclose to police abuse by a priest.

The judge held that prosecutors failed to prove beyond reasonable doubt that Mr Wilson had been told of the accusations, and that if he had been told, that he was sufficiently convinced of guilt, but failed to act.

At trial, Mr Wilson had said he could not remember the accusations being raised with him in 1976.

"I’m not up for talking," Peter Creighton, an altarboy at the time of the alleged abuse, who said he had raised the issue with Wilson, told reporters outside the court, as he held back tears.

The Adelaide archdiocese said it welcomed the conclusion of a process that had been long and painful for all concerned.

"We now need to consider the ramifications of this outcome," its administrator delegate, Father Philip Marshall, said in a statement that gave no further details, but added the survivors of child sexual abuse "are in our thoughts and prayers".

Mr Wilson had been accused of covering up the abuse, by Father James Fletcher, after being told about it in 1976 by two victims, one of them an altar boy who allegedly told him in the confessional.

Lawyers for Mr Wilson had maintained he did not know Fletcher had abused a boy. Fletcher was found guilty in 2004 of nine counts of child sexual abuse and died in jail in 2006, following a stroke.

A British radio host on one of Lebanon’s most popular morning shows has been found murdered in his home, police say.

Gavin Ford, who was a long-time host on Radio One, was discovered in the bedroom of his flat in the town of Beit Mery, several miles east of the Lebanese capital Beirut on Tuesday.

Local An Nahar news website channel reported preliminary findings suggested that Mr Ford, 53, had been strangled and his hands tied back his back. Injuries to his face suggested he was also struck.

“His death was the result of a murder,” a source from the Internal Security Forces (ISF) told the Telegraph, without elaborating.

Radio One co-host Alain Bou Jaoude said that Mr Ford, who had joined the radio station in 1996, did not show up for work on Monday.

He said  the station owner went up to the house, where there was no answer. He alerted ISF, who found him dead.

Police sources said Mr Ford was seen on CCTV on a side road with a small group of men next to his car on Sunday evening. His car has since been reported missing.

A picture of the crime scene leaked to media appeared to show Mr Ford’s handcuffed body laying face down on the floor of the bedroom, which is stained with blood.

Tributes poured in on social media for Mr Ford, who had been one of Lebanon’s most loved radio hosts for years.

“Mornings will never be the same without you You always made my day with your humor and jokes and moans… You will be dearly missed,” wrote one listener, Anthony Merchak.

“Who can hurt such a beautiful soul? RIP,” wrote another.

A statement posted on Radio One’s Facebook page confirmed the news, saying: "We are heartbroken to announce the passing of our dear friend and colleague Gavin Ford. The management and team express our deepest sympathies to his family, friends and colleagues. May his soul rest in peace."

Britain’s ambassador to Lebanon, Chris Rampling, said he was "shocked and deeply saddened by the death of Mr Ford, one of Lebanon’s most popular morning breakfast hosts".

"The thoughts of all at the embassy are with his family, friends and colleagues at this terribly difficult time," he tweeted, also posting a photograph of the talk show host.

A British embassy worker was killed in Beirut in December last year. A taxi driver is due to stand trial for her murder.

The volatile state of Jammu and Kashmir was plunged into chaos as its legislative assembly was dissolved amid claims of backroom deals, treason and a supposedly wonky fax machine.

Two coalition groups claimed they had faxed the governor of Kashmir with their arguments for taking power, but that the machine at his office was malfunctioning.

They both then took to Twitter and Whatsapp to try and make their cases, prompting the dissolution of the state assembly amid the confusion.

The state has been in a political limbo since a coalition between the Bharatiya Janata Party (BJP), of the prime minister Narendra Modi, and the regional People’s Democratic Party (PDP) collapsed in June.

On Wednesday, after local polls showed no clear winner in the state, the PDP and two other parties claimed an alliance with the Congress Party and regional rival National Conference Party (NC) provided them with enough seats to put them into government.

Withn minutes a rival party, the Jammu and Kashmir People’s Conference, said it also could form a government after its leader, Sajjad Lone, tweeted the governor.

However the governor, Satya Pal Malik, said that he dissolved the assembly because any government was unlikely to last long. “The coming together of such parties in a grouping is nothing but an attempt to gain power rather than to form a responsive government”, he said.

Kashmir is India’s only Muslim majority state and has historically had a strong movement for autonomy from Delhi, often taking violent forms. The main issues affecting its voters focus on terrorism and security, and its relations with India’s neighbour and rival Pakistan.

The BJP’ spokesman, Ram Madhav, accused the traditionally opposed PDP and NC of joining forces because they were “taking orders from across the border”, prompting a furious response from all the parties involved, with them saying the governor should fix his fax machine before listening to such incendiary statements

Omar Abdullah, the NC leader, held a press conference on Thursday in which he said: “I dare you to prove such allegations. You have insulted my patriotic people.”

Mr Madhav subsequently said he was speaking partly in jest, to which Mr Abduallah tweeted: “No, misplaced attempts at humour won’t work. You HAVE claimed my party has been acting at the behest of Pakistan.”

The current crisis paves the way for a fresh elections in the state amid speculation that it could be held with the national polls due early next year. As it stands, the state continues under presidential rule – a constitutional backup for such scenarios.

Humble is back once again, this time with a new entry into the series that built the site – the Humble Indie Bundle.

Continuing the traditional ‘pay what you want’ structure, the latest bundle – the Humble Indie Bundle 19 – lets you get a bunch of recent indie classics for a price of your choosing. The more you pay, the more you’ll get out of it.

This time around, you’ll need to pay $14 (around ?10) or more to unlock everything, and there will be more games added to the bundle in a week’s time, which you will automatically get if you pay more than the average at any point.

Here’s how the bundle looks right now:

Pay what you want

  • Halcyon 6: Lightspeed Edition
  • Mini Metro
  • Rakuen

Pay more than the average

  • Keep Talking and Nobody Explodes
  • SOMA
  • Poly Bridge
  • More to be added next week

Pay $14 (?10) or more

  • SUPERHOT

While we’ll have to wait a week to see what the rest of the bundle will include, at the very least I can heartily recommend checking out SOMA. It’s one of my personal favourite horror games of the last few years and, with a recent patch, you don’t even have to worry about the big bad monsters if you like, you can just enjoy the atmosphere.

Elsewhere, Amazon’s Easter sale is in full swing, and if you feel like checking out Jelly Deals you’ll find a batch of today’s best deals which include a bundle of AMD PC components at a big discount, ?110 off a De’Longhi coffee machine, and more.

Nigeria’s President Muhammadu Buhari on Sunday denied claims that he had died and been replaced by a Sudanese impostor or a clone, breaking his silence on a rumour that has circulated on social media for months.

Mr Buhari, who is running for re-election in February, spent five months in Britain last year being treated for an undisclosed illness. One theory widely aired on social media – and by some political opponents – was that he had been replaced by a lookalike from Sudan called Jubril.

No evidence has been presented, but videos making the claim have still been viewed thousands of times on YouTube and Facebook.

"It’s real me, I assure you. I will soon celebrate my 76th birthday and I will still go strong," Mr Buhari told Nigerians in a town hall session in Poland, where he was attending a conference, when asked about Jubril.

"A lot of people hoped that I died during my ill health," he said, adding that those who spread the rumour were "ignorant and irreligious".

The presidency circulated Mr Buhari’s comments in an emailed statement entitled "It’s Real Me, President Buhari Responds to Cloning Allegation".

The rumour was first spotted on Twitter late last year, but has appeared across multiple platforms, fanned at times by opposition politicians. Social media users have claimed Mr Buhari can be seen writing with his right hand in one photograph and his left in another.

The rumour was further fuelled by a real-life event in May this year, when a Nigerian diplomat – Habibu Almu – was found dead in the Sudanese capital, Khartoum.

Nigeria’s foreign ministry said on May 14 that Almu had been "stabbed to death" and that a Sudanese woman of Nigerian origin had been arrested.

Sudanese police said the killing did not appear to be politically motivated but conspiracy theorists have claimed the death was linked to an apparent cover-up of Mr Buhari’s death

UPDATE 12TH MARCH: Félix “xQc” Lengyel now no longer plays for Dallas Fuel. The professional Overwatch team announced his “release” yesterday and said both parties “mutually agreed to part ways”.

“There are few players out there who have achieved as much success in as short a time as Félix has in competitive Overwatch,” Dallas Fuel owner Mike Rufail said. “Ultimately, it was in the best interest of our organisation and Félix to part ways before the expiration of his contract. No one wants to see Félix succeed more than we do, and we believe he has a bright future ahead of him. I want to thank him for his time and the passion he brought to the Dallas Fuel.

“Our focus,” he continued, “is to field a roster with players that are available to help the Dallas Fuel succeed now and in the future. Releasing Félix today allows us the flexibility to make additional signings during the league transfer window and allows Félix to pursue other opportunities this season and on stream.”

Lengyel’s four match ban means he will be unavailable to play in the rest of Overwatch League Stage 2, which runs throughout March. Stage 3 begins 5th April.

ORIGINAL STORY 10TH MARCH: Overnight the Overwatch League announced disciplinary action against four players, including a second fine and suspension for Dallas Fuel player Félix “xQc” Lengyel. He had previously been suspended for four games and fined $2000 back in January.

Lengyel has been penalised for “repeatedly” using an emote “in a racially disparaging manner”, according to the OWL statement, and using “disparaging language” against Overwatch League casters and fellow players.

The emote in question is the TriHard emote, which shows the face of speedrunner Trihex frozen in an awkward grin. It’s one of the most-used emotes on Twitch but its meaning has been perverted by toxic communities and become synonymous with racial abuse, typically spammed when a person of colour appears on a Twitch stream.

It was the TriHard emote with a saluting “7” arm Lengyel used in chat when Overwatch caster Malik Forté, a person of colour, appeared on a stream. This is the main reason Lengyel now faces a four-match ban and $4000 fine.

Lengyel, in a Twitch reaction video, said he didn’t realise the racist connotations of the emote and had been using it as a kind of trademark salute. Forté, on Twitter, said he didn’t think there was any ill will behind Lengyel’s actions but said he had faced years of TriHard abuse in the past. Lengyel, Forté said, ought to know better.

So I feel it would have been more respectful if he would have just looked into the situation a little more before going on his rants. His followers ate all that mess up. But I don't think xqc is a racist. I don't believe he was attacking me. He made a mistake.

— Malik Forté ? (@Malik4Play) March 10, 2018

Among the other players handed disciplinary action by the Overwatch League were Lengyel’s Dallas Fuel teammate Timo “Taimou” Kettunen, who was fined $1000 for using “anti-gay slurs” on his personal stream.

“I am sorry to the fans and supporters I let down and offended recently,” Kettunen said in a Twitter response. “I listen and read all the comments and I am utmost disappointed in myself that I said those things and all I can do is apologise and move forward.

“My goal has always been to be the best Overwatch player I can to help my team, and I will only get better as a player and a public figure. Thank you to the fans, you all truly make us better.”

Houston Outlaws’ Tae-yeong “TaiRong” Kim received a formal warning for posting an offensive meme on social media, and promptly apologised and made a donation to the Hiroshima Peace Culture Foundation. And, on a different tack, Ted “Silkthread” Wang from the Los Angeles Valiant was fined $1000 for account sharing.

“It is unacceptable for members of the Overwatch League to use or distribute hateful, racist, or discriminatory speech or memes,” said the Overwatch League statement. “It is important for all members to be aware of the impact their speech may have on others.

“The overwhelming majority of Overwatch League players and staff are taking full advantage of the opportunity to play in the first major global, city-based esports league, and are rising to meet the occasion as the public figures that they are. We are committed to building a community around the Overwatch League that is welcoming and inclusive for all players and fans, and we hope that these disciplinary actions demonstrate our seriousness in that endeavor.”

The Overwatch League began in January and the teams are up to 15/16 matches played. No team remains unbeaten but New York Excelsior and Seoul Dynasty have 13 wins each, London Spitfire and Los Angeles Valiant have 11 wins apiece. At the other end of the table, Shanghai Dragons are yet to record a win, and Florida Mayhem have one. Lengyel’s Dallas Fuel are also under the cosh with only five wins so far.