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How do you follow a game like Knights of the Old Republic, the most famous original Star Wars tale a video game has ever told? Forget about Obsidian’s sequel for a moment and imagine it was BioWare staring at a piece of paper wondering how to follow a twist like Revan’s. Because once upon a time BioWare was – and it came up with an idea.

Yoda. Not the actual Yoda, because canonically he’s untouchable, but someone a bit like him; we know so little about Yoda’s almost nonexistent species even someone in his likeness would have the same effect: trust. “We felt like Yoda was the ultimate – everyone trusts Yoda,” James Ohlen tells me, lead designer of Star Wars: Knights of the Old Republic.

James Ohlen was also lead designer of Baldur’s Gate 1 and 2, Neverwinter Nights and Dragon Age: Origins, and director of Star Wars: The Old Republic, the online game. These days he’s creative director of BioWare Austin, and he’s working on Anthem. He’s BioWare through and through.

Yes, Yoda would have been the perfect tool for deceiving you.

“The initial twist in the first two-page concept we had for Knights of the Old Republic 2 was you were going to be trained by a Yoda-like figure,” Ohlen says, “someone from the Yoda race. That character was going to train you in the first part of the game but then you were going to discover this Yoda figure was actually not the good Yoda you expected…

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“He was training you to essentially be his enforcer, a Dark Lord to conquer the universe, and he was going to become the main villain.” Dun dun duunnn!

But this KOTOR 2 concept never made it any further. BioWare bosses Ray Muzyka and Greg Zeschuk called it off. “It was a very smart decision on their part,” Ohlen says. “In order for a company to be successful and control its own destiny you need to own your own IP, and we didn’t own Dungeons & Dragons or Star Wars. Mass Effect was something we decided we had to do instead of another Star Wars game.”

Everyone from the core KOTOR team moved onto Mass Effect except James Ohlen. He had another crusade to pursue. “I was the only person who left to eventually start concepting on the Dragon Age universe and game,” he says. “I was like, ‘We need to make a Baldur’s Gate! We can’t give up on it – we need to make something inspired by the Baldur’s Gate franchise!'”

From the death of BioWare’s Knights of the Old Republic 2, Mass Effect and Dragon Age were born.

Originally, Star Wars was only one of a few licenses BioWare was considering. It was the year 2000, the turn of the Millennium, and BioWare was trying to figure out what else it could do.

“Strangely enough, before we picked Star Wars, I remember Ray [Muzyka] coming into my office and throwing a couple of books on my desk and telling me to read them because we were negotiating with the authors,” Ohlen recalls. “And one of them was the book A Game of Thrones by George R. R. Martin.

“That never went anywhere,” he adds, “but that’s how I started reading it – after the first book I was like ‘holy s***!’ and ran downstairs to the bookshop.”

(Coincidentally, Obsidian also seriously considered A Game of Thrones a few years later.)

BioWare settled on Star Wars because it was, and probably is, the world’s most well known fantasy. Publishers know it, banks know it and shoppers know it. “And,” Ohlen says, “we were all enormous Star Wars fans.”

The game LucasArts signed up for, however, was quite different. “When we first signed the deal, all that was known was it was going to be a Star Wars role-playing game done by BioWare,” he says. “What LucasArts had initially expected was us to do a paintover of Baldur’s Gate, and it was going to be a 2D, side-scrolling Star Wars game.”

Kylo Ren’s Lightsaber

Is Knights of the Old Republic part of official Star Wars canon? It’s a question with enormous implications, not least because of how precious LucasFilm appears to be about any Expanded Universe fiction getting near the films.

KOTOR, however, has a tiny, tenuous claim at being canon, and it’s all to do with the design of Kylo Ren’s iconic crossguard Lightsaber. Long story short: if the KOTOR series didn’t exist, the planet the Lightsaber’s design comes from wouldn’t exist either.

“That might actually be the case,” Ohlen says.

“The way LucasArts has put it to us when we asked the question ‘Is Knights of the Old Republic part of the canon?’ is: they don’t say that it’s not, they don’t say that it is.

“What I think their plan is, is to introduce the cool things from the previous canon into the new canon as they need to. I feel like, because Knights of the Old Republic is so beloved, parts of it will make it into the new canon as it comes up or is worth doing. I know that there’s a lot of love for Knights of the Old Republic at LucasArts as well.”

You’ve seen another KOTOR creation actually in a Star Wars film, too.

“One of the cool things someone pointed out to me was – and the first time I watched Rogue One I didn’t notice it – you know the hammerhead ship that pushes the Imperial Cruiser into the other Imperial Cruiser?” he says. “That’s inspired by Clone Wars, but actually Dave Filoni [Clone Wars creator] got the hammerhead from our game, The Old Republic. That was one of the coolest things, seeing a starship inspired by our games in a movie.”

But to BioWare, Star Wars meant movies. “It wouldn’t feel true to Star Wars if it wasn’t cinematic.” It meant bringing the camera down behind the player and showing a full 3D world. It meant cutscenes and fully voiced characters. More than any other BioWare game, Star Wars: Knights of the Old Republic paved the way for the cinematic style we know BioWare for today.

The Star Wars movies also presented a problem. “We wanted to be able to tell an epic story,” he says, “because that was always something we fought for. Even during the Baldur’s Gate days we were being pushed to do a very down to earth, non-epic story, and we were like, ‘No! You’re going to be the son of the God of Murder and it’s going to be epic.’ We feel like with escapism, you want it to be larger than life.

“But with Star Wars it’s harder to tell a larger than life story during the movie era because all of the big events – Luke Skywalker, Darth Vader – happen in the movies.”

The solution came from a Dark Horse comic series called Star Wars: Tales of the Jedi, set thousands of years before – and well out of the way of – the Star Wars films, in an era known as the Old Republic. All BioWare had to do was bump the timeline forward a bit in order to implement technology more familiar to the films – “the comic books had Lightsabers with cables attached to a power belt, and starships with sails” – and hey presto! it had a perfect setting for its own story about a ragtag group taking on an empire.

The next thing BioWare needed was a twist. This was of utmost importance. Of all the moments in the Star Wars films, Ohlen’s favourite is Darth Vader telling Luke Skywalker he’s his father at the end of The Empire Strikes Back. “It feels like Star Wars, an episodic movie series, needs cliffhangers and twists,” he says, “so we wanted a twist from the start.”

There were a lot of boxes a twist needed to tick. “We needed a twist that was incredibly epic in scope, that when it happened it was like, ‘Whoa! that is going to have a big effect on the galaxy’; we wanted a twist that was personal and meant a great deal to the player; and we wanted a twist that made you feel better about things, a twist that made you cooler.”

What if…? Eventually someone hit the nail on the head. “The initial idea of the player as the villain came from Cam.” That’s Cameron Tofer, who was going to be the executive producer on the game, but who left BioWare to co-found a small studio called Beamdog nearby (a studio which enhances some of BioWare’s old games). If Tofer hadn’t left, Casey Hudson wouldn’t have stepped in to fill his executive producer shoes, and if Hudson hadn’t stepped in then he might never have gone on to spearhead the Mass Effect series in the way he did. It might never have happened!

Tofer’s initial idea was fleshed out by Hudson and lead writer Drew Karpyshyn, “and the twist,” Ohlen says, “was in the very first two-page Word document for the game”. Revan, however, wasn’t. He might be gaming’s most famous Sith Lord but the twist, unequivocally, came first.

The games Obsidian never got to make

Rummaging through the pitch drawers.

BioWare didn’t spend much time on Revan at all. “Darth Revan was less of a character because he was going to be the player, so we didn’t actually want to develop him too much,” Ohlen says. “Darth Malak was the one we spent more time giving a character arc to and a background to and a personality to.” And no prizes for guessing which wheezy movie Dark Lord he’s modelled on with his large stature and robotic jaw, albeit with splashes of red instead of all black.

Revan’s name took all of about three seconds to conjure. “The funny thing is, people on message boards will try and guess at the incredible depth we went to name the characters,” Ohlen says. Could Revan be an old English spelling of ‘raven’, and mean a dark-haired and thievish person? Could Revan come from the noun “Revanchism”, which means “a policy of seeking to retaliate, especially to recover lost territory”?

“What they don’t realise…” Ohlen adds with a chuckle. “Maybe I shouldn’t be revealing this because it wrecks the mystery!

“I think I flipped through a book and there’s a villain in one of my D&D campaigns – a lot of the names came from my old Star Wars campaign I ran as a teenager – called Revanac, and I was like, ‘That’s not very good, I’ll just lop off the last part.’ Revan, boom, done.”

There was one Star Wars movie character BioWare knew Knights of the Old Republic couldn’t do without – and one whose inclusion would have a far reaching effect on both the Mass Effect and Dragon Age series.

“One of the cores to Star Wars is the Millennium Falcon,” Ohlen says. “The Millennium Falcon is as important a character as some of the main characters like Han Solo and C-3PO and all the rest. We wanted to have the Ebon Hawk be your own Millennium Falcon, we wanted it to be a core of the game. It was, essentially, your home base.”

Being in the Ebon Hawk made you feel like you were flying around space, but you weren’t, it was an illusion – you only ever saw cinematics of the Ebon Hawk flying down onto planets or away from them. It was also an area you could have, as Ohlen says, “more intimate conversations and character moments”.

“It worked out really well for us,” he says. “It was a good place for you to roleplay with your companions and to make the world feel bigger than it actually was.” The idea stuck and BioWare would use it again and again. “The Normandy [in Mass Effect] was modelled after the Ebon Hawk; even your travelling campsite in Dragon Age: Origins was modelled after the Ebon Hawk.”

But not everything worked out well. “We had to cut an entire planet,” he says. “We were going to have a planet called Sleheyron,” which was also from his old D&D campaign, “and we actually did the content and built one of the levels for it. It was going to be a gladiator world run by the Hutts. But we were forced to cut that world.

“We also had more endings,” he adds, “but the endings were expensive so we had to get them down. We were going to have multiple endings based on all these different choices you were going to make,” a bit like at the end of Dragon Age: Origins, “but it just didn’t make sense. The ending had to be a big, epic cinematic moment with space battles and all the rest, so we cut it down to two.”

The dice-rolling D&D mechanics weren’t a great fit for a cinematic Star Wars experience either. “Some of the things were forced on us by circumstance,” he says. “Knights of the Republic would have been a better game with a better combat system, but I don’t think we would have been able to finish the game if we hadn’t been able to leverage so much stuff from Neverwinter Nights.”

Obsidian’s idea for Knights of the Old Republic 3

‘If they could shape entire planets or galaxies…’

Star Wars: Knights of the Old Republic was released in 2003, made by fewer than 100 people. “It was actually one of the more enjoyable development experiences,” Ohlen says. “When we started we were like, ‘We want to make the greatest Star Wars game ever made!’ BioWare, we’re very competitive, so at the beginning of any of our projects it’s always ‘we need to just blow it up!’ But by the time we got to the end, we were all exhausted.”

They’d ask themselves: “Did we even make a good game?” But they were too close. “I had played it through it too many times, like 200 times,” Ohlen says. “When you say a word over and over again it ceases to have meaning – it was almost like that for me.”

Kieron Gillen, now a comic book writer, reviewed Star Wars: Knights of the Old Republic for Eurogamer – and he didn’t mince his words. Had BioWare made a good game? “Knights of the Old Republic is the best Star Wars game since X-Wing and/or Tie Fighter, if not ever,” he wrote. “Got that? Great. Now get this.”

Obsidian, a friend of BioWare’s, would make Knights of the Old Republic 2, and independently managed to come up with a strikingly similar story idea. “I’ve learned that there’s only so many ideas in the world,” Ohlen says with a shrug. (BioWare’s Jade Empire recycled the traitorous Yoda idea, too.)

BioWare returned to the Old Republic era years later with huge online game Star Wars: The Old Republic, which promised to contain several games’ worth of stories. But it never quite scratched the KOTOR itch (recent expansions Knights of the Fallen Empire, and Knights of the Eternal Throne, came closest). Perhaps it’s why the hunger for a new Knights of the Old Republic is still so strong – why a chorus of “We want KOTOR 3!” erupts at every mention of ‘Star Wars’ and ‘game’ and ‘story’. EA closing Visceral Games and “pivoting” the single-player Star Wars game in development there hasn’t helped.

But how likely is BioWare to ever return to Knights of the Old Republic in a proper single-player way? Where is there any room alongside the all-encompassing development of Anthem, a multiplayer game of the scale and ambition of Destiny? It doesn’t look hopeful, yet Ohlen doesn’t snuff out my hopes like I thought he would.

“Given a chance to work on Star Wars in the future, I would definitely enjoy that,” he says.

“What I would do is empower other people to tell their Star Wars stories, be the mentor who helps them bring their vision of the ultimate Star Wars story to life. KOTOR was very much a passion project, a love letter, in my mind, to the original Star Wars trilogy and particularly to The Empire Strikes Back. That’s something I don’t think I’d do again, but there’s other people’s love letters to Star Wars that could be quite amazing.

“Could BioWare do another Star Wars game?” He thinks for a moment. “That would be really awesome. The entire industry would love to see that, so hopefully it happens.”

Four officers from the Taiwanese military will drape the flag of the Republic of China over the coffin of a British officer who has died in Leeds, 77 years after Nationalist Chinese troops came to the aid of his beleaguered unit in Burma. 

Gerald Fitzpatrick, who served as a captain in the King’s Own Yorkshire Light Infantry, died on August 27 at the age of 99. His funeral is due to be held in Leeds on Thursday. 

Mr Fitzpatrick wrote two books detailing his wartime experiences in the Far East – “Ditched Burma: No Mandalay, No Maymyo, 79 Survive” and “Chinese Save Brits – In Burma” – and had repeatedly expressed his desire to have his coffin draped in the flag of the Republic of China – the official name for Taiwan – at his funeral, the Taipei-based Central News Agency reported. 

Mr Fitzpatrick joined the British Army in October 1939, at the age of 20 and was initially trained as a sapper in the Royal Engineers.

In his memoirs, Mr Fitzpatrick recalled while training at Folkestone seeing massed German bombers approaching London in the summer of 1940 and being engaged by RAF fighter aircraft. 

Posted to Burma in November 1941, Mr Fitzpatrick endured the demoralising British retreat from south-east Asia in the face of determined attacks by troops of the Imperial Japanese Army – and wrote that he lost one-third of his body weight in the space of 11 weeks. 

By April 1942, some 7,000 British troops had been cut off in the oil fields of Yenangyaung, in central Burma, and were surrounded by Japanese units.

Senior British officers appealed to Nationalist Chinese forces for assistance and Major General Liu Fang-wu was ordered to lead a relief mission at the head of the 113th Regiment of the Chinese Expeditionary Force. 

After two days of intense fighting, the Nationalist forces broke through the Japanese lines and helped to evacuate the surviving British troops. 

During a visit to Taiwan in 2013, Mr Fitzpatrick told local media of his gratitude for the intervention of the Nationalist Chinese units and remained in contact with officers from the Ministry of National Defence for the rest of his life. 

After hearing of Mr Fitzpatrick’s death, Defence Minister Yen De-fa asked Taiwanese military officers presently studying in Britain to pass on his condolences to the family and sent a Republic of China flag to Mr Fitzpatrick’s wife, Patricia. 

Four of the officers are due to attend the funeral and will drape the flag over the coffin, CNA reported. 

The Republic of China has been the official name for Taiwan since the nationalist Kuomintang (KMT) government fled there from the mainland Communist regime immediately after WW2.

The current flag bears the nationalist KMT logo and is controversial in some quarters as other national flags have historically been flown on the island democracy. 

South Africa’s top court ruled Tuesday that private, personal cannabis use was legal in a landmark case that pit law enforcement agencies against marijuana advocates and the judiciary.

Deputy Chief Justice Raymond Zondo, delivering the Johannesburg-based Constitutional Court’s unanimous verdict, declared the law banning marijuana use in private by adults "unconstitutional and therefore invalid".

"It will not be a criminal offence for an adult person to use or be in possession of cannabis in private for his or her personal consumption," he said, reading the ruling to cheers from the public gallery.

The court also ordered parliament to draft new laws within 24 months to reflect the order.

Outside, pro-cannabis campaigners lit pipes and rolled joints to celebrate the news, filling the air with the distinctive scent of marijuana.

"I’m happy I won’t be getting any more criminal records for possession," Ruaan Wilson, a 29-year-old wearing shorts and sunglasses, told AFP before pausing for a puff.

"Now we can get police to focus on real drugs and thugs," he added.

A court in the Western Cape had ruled in March 2017 that a ban on cannabis use by adults at home was unconstitutional, a move that effectively decriminalised it in the province, which includes Cape Town.

But the ministers of justice, police, health and trade challenged that finding, arguing that there was "objective proof of the harmful effects of cannabis."

Tuesday’s ruling will not decriminalise the use of the drug in public nor the offences of supplying or dealing – but cultivation for personal, private use will no longer be illegal for adults.

Square Enix has announced “a new Tomb Raider game”, by which it probably means Shadow of the Tomb Raider, but it sounds like it won’t feature tonight at The Game Awards or tomorrow at PlayStation Experience.

“Square Enix is excited to share some big news with you next year,” a statement read. “Honestly, we wish we could share it with you right now but we’re taking a new approach this time.

“A new Tomb Raider game is coming.

“Driven by our goal of putting our fans first, we want you to know that it won’t be very long between the official reveal and when you can play.

“Our journey together will begin with a major event in 2018. We simply can’t wait to take you on Lara Croft’s defining adventure.”

A message to our fans! pic.twitter.com/HlDYsUtZMs

— Tomb Raider (@tombraider) December 7, 2017

The “major event” the statement references will presumably be E3 next summer. And Square Enix saying “it won’t be very long” between the reveal and release suggests it may arrive next autumn.

Shadow of the Tomb Raider was leaked this time last year when someone on a train noticed someone else on a train writing a marketing report for the game. Whoops! Apparently Shadow won’t be made by Crystal Dynamics, the regular studio behind Tomb Raider, but rather Eidos Montreal.

A veteran Indian environmental activist died on Thursday, after a 15-week hunger strike aimed at protesting the state of the Ganges river, saying his death was part of his “final learning”.

Professor G D Agarwal, 86, a former environmental sciences professor, who adopted the spiritual name Swami Gyan Swaroop Sanand in later life, had been fasting for 111 days demanding that the government tackle pollution and limit hydropower plans for the holy river. 

He had been consuming only water and honey from the beginning of his fast in June, then only water, which he stopped drinking this week.

In an impeccable, handwritten press release dated "Oct 11 2018: 06:45 A.M" Agarwal gave a valediction to his supporters and the country, describing how he had been picked up by police and forcibly hospitalised at the All India Institute of Medical Sciences, in the Himalayan town of Rishikesh, on Wednesday. 

He wrote: "The doctors at AIIMS were very supportive of my cause and my tapasya for conservation and rejuvenation of mother Gangaji.

"I have agreed to accept potassium being administered to me both orally and 500ml/day IV. I heartily thank AIIMS for their support to my cause of tapasya."

Tapasya is a Sanskrit word that has many meanings, and has no real translation into English, but in this context it means something along the lines of final learning or enlightenment.

Agarwal has been a leading figure in Indian ecology for decades, both as a scientist and in later years on the spiritual side – adopting a frugal, Ghandian lifestyle by wearing simple clothes and eating basic foods.

He was previously head of the Department of Civil and Environmental Engineering at the Indian Institute of Technology, in Kanpur. 

He served on the board of the National Ganga River Basin Authority and was the first member secretary of the Central Pollution Control Board. 

Agarwal’s demands included maintaining the environmental flow of the river to prevent pollution. In previous fasts and protests he managed to delay a dam building project and converted many politicians to environmentalism.

Agarwal, born in 1932 in Shanli, retired as a professor of environmental engineering from IIT in the 1980s and became a full-time activist.

Hitman’s Paris episode free over Christmas

April 4, 2019 | News | No Comments

Hitman’s second location, Paris, will be free over Christmas and into early next year.

You’ll be able to nab the French capital and all of its content from tomorrow, 15th December, until 5th January 2018.

Also included is the game’s Holiday Pack, helpfully set in Paris, where you have to track down thieves stealing Santa’s presents. (To be clear, you do not assassinate Santa.)

The offer is available on all Hitman platforms – PC, PlayStation 4 and Xbox One – and is in addition to the game’s prologue, which is already free.

Hitman recently got a Game of the Year Edition re-release and a briefcase full of upgrades for Xbox One X. In related news, there’s also a Hitman TV show headed to US streaming service Hulu.

Beyond all of that, there’s at least one new Hitman game in the works.

Florida’s glittering Emerald Coast will be missing much of its lustre for the next few months in the wake of devastating Hurricane Michael, which scored a massive direct hit on the north-west part of the Sunshine State on Wednesday.

The fast-moving Category 4 storm – the third most powerful ever to make landfall on the United States – struck the coast just 30 miles east of the popular tourist destination of Panama City Beach, which had been largely evacuated ahead of the monster hurricane.

All non-essential travel to and from the area, also known as Florida’s Panhandle, has been suspended, but the busy cruise port of Tampa 250 miles to the south was able to breathe a sigh of relief as it largely avoided the worst effects of the storm.

Eight ships from Tampa, Miami and Galveston in Texas had to be re-routed from the path of Michael, but all three ports are operating normally again and each of Royal Caribbean, Carnival and Norwegian Cruise Line say passengers for the next cruises will not be affected.

The same will not be the case for the near 250-mile stretch of coastline from Panama City to Cedar Key, which attracts around 12 million visitors a year to its pristine white-sand beaches and clear, shallow emerald-green waters.

With winds of 155mph and a storm surge of almost 14 feet, the hurricane has left a trail of destruction more than 100 miles wide at its immediate point of impact and stretching in excess of 200 miles inland into southern Georgia, where it finally subsided into a rain-heavy tropical storm.

Florida governor Rick Scott had warned of “unimaginable devastation” from the approaching menace, and it looked like he was proved right on Thursday morning as the first rescue and repair crews arrived to assess the damage.

The small town of Mexico Beach – population 1,200 – took the full force of Michael and first reports indicated the community had been all but wiped out, with evacuated residents urged to stay well away from the area.

For the big tourist destination of Panama City Beach, it could be months before it is back on an even keel as the hurricane destroyed homes, businesses and resorts, uprooted thousands of trees, and tore down power lines across the region. On Saturday, some 253,000 homes were reported to be still without power as a result of the damage, but the neighbouring city resorts of Fort Walton and Destin just to the west expect to be open again this weekend. 

Officials in the state capital of Tallahassee, 100 miles to the north-east, insist it is too early to assess the full scale of the destruction, but TV pictures told a story of widespread wreckage along the coast and splintered trees almost everywhere, blocking roads and shutting down the four local airports.

The big tourist attraction of Gulf World Marine Park in Panama City Beach was among the casualties, with extensive wind damage to some of its buildings, but all its animals were reported to be safe thanks to a skeleton staff who stayed behind to look after the six-acre facility.

The ultimate effect of Michael will take weeks to assess, but initial reports likened the ravages to that of Hurricane Andrew, which hit south Florida in 1992 causing $25billion in damages and took almost two years to rebuild from.

Florida is also still shaking off the effects of Hurricane Irma in some places, with several resorts in the Florida Keys only just open again almost a year after the Category 3 storm ripped through the area in September 2017.

What if Ecco the Dolphin had a proper story and also had some radical neon highlights. That’s the pitch for Jupiter & Mars, an upcoming underwater Playstation VR game.

Revealed in today’s PlayStation Experience 2017 show, Jupiter & Mars is the work of indie developer Tigertron, in partnership with Aussie outfits Tantalus Media and Wicked Witch Software.

The game sees you play as a pair of dolphins on a mission to save the world’s reefs. The story is set in the future, after the fall of mankind but while our polluting influence is still being felt.

Expect it to surface in May 2018.

Overkill’s The Walking Dead game comes out autumn 2018 on PlayStation 4, Xbox One and PC.

Overkill, developer of the Payday series, released a new teaser video that reveals Aiden, one of the game’s four playable characters. Aiden carries a club in the video, so I expect he’ll use a club in the game, too.

Overkill’s The Walking Dead game is a four-player co-op multiplayer first-person shooter set in Washington, DC, as the outbreak brings the dead back to life.

Overkill said to expect a variety of missions and raids, which involve securing supplies and survivors to strengthen a base camp against both the dead and the living.

Each playable character has their own special abilities, skill trees, squad roles and background stories. Here’s the official blurb:

“The action is close-up and intense: take out enemies carefully with silent melee attacks or go in guns blazing. You need to be able to improvise, as nothing is certain, and a horde of walkers is always around the corner.”

The UK government has demanded China respect the autonomy of Hong Kong after Beijing banned a political party in the city that supports independence from China.

“We are concerned by the decision” of the government, the Foreign Office said in a statement. “The UK does not support Hong Kong independence, but Hong Kong’s high degree of autonomy and its rights and freedoms are central to its way of life, and it is important they are fully respected.”

The ban was instituted on Monday on the grounds that the Hong Kong National Party (HKNP) was found a threat to national security as Beijing continues to stamp out challenges to its sovereignty.

It is the first such ban on a political party since the former British colony was handed back to China by the UK in 1997. Police requested the ban in July under the Societies Ordinance, which allows groups to be prohibited in the interests of national security and public safety. 

Under the move, it is now illegal to be a party member, raise money for the group and to participate or act on behalf of the organization. Anyone in violation could face up to three years in prison and thousands in fines, according to a government notice posted online.

Pro-democracy demonstrations in the special administrative region in 2014 largely failed to usher in political reforms. Since then, activists have continued speaking out. However, pro-independence supporters have been barred from running for office, including Andy Chan, a founding member of HKNP. Others have been disqualified from the legislative council. 

The ban came one day after a controversial high-speed rail link opened connecting Beijing to Hong Kong, a move that also stoked concerns about the growing reach of China into the city diminishing its autonomy.